Wednesday, 23 August 2023

Interview with Chris Rubyor on Age of Empires 4 Coming to Xbox

Age of Empires 4 for Xbox: The Challenges and Innovations in Bringing the RTS Game to Console

Age of Empires has long been hailed as a king of the real-time strategy (RTS) genre, and with the recent release of Age of Empires 4 for Xbox, fans can now enjoy the game on a whole new level. In an exclusive interview with Chris Rubyor, Principal Design Director at World’s Edge, we delve into the challenges faced when bringing the highly-anticipated game from PC to console.

The decision to bring Age of Empires 4 to Xbox was not initially part of the plan. The team was primarily focused on releasing the PC version, while Age of Empires 2 took the lead in the console realm. However, the success of Age of Empires 2 on Xbox paved the way for Age of Empires 4 to follow suit. Rubyor credits the teams behind Age of Empires 2 for setting the foundation and making it possible to seamlessly transition the gameplay experience from one game to another.

One of the major challenges in bringing Age of Empires 4 to Xbox was adapting the controls and user interface (UI) to console gameplay. The team needed to ensure that the actions and inputs, such as unit selection and movement, translated well to a controller. Fortunately, the controls in Age of Empires 4 feel familiar to those who have played Age of Empires 2 on Xbox, thanks to the team’s efforts to maintain consistency between the games. The result is a game that feels intuitive and allows players to easily transition from one title to the next.

Another significant challenge was implementing efficient ways to pan the screen and select units on Xbox. The traditional drag-select method, commonly used in RTS games, needed to be adapted to the console environment. The team experimented with different approaches and eventually settled on the marquee system, which involves holding down the A button to create a circle radius for easy selection. Additionally, the D-Pad was introduced as an intuitive alternative to the keyboard for unit interface.

The team sought inspiration from other successful console RTS games, such as Halo Wars, to refine their approach. By incorporating the marquee system, they were able to provide players with flexibility in selecting units and offer a faster, more efficient way to navigate the game. The team constantly monitored player feedback and reviews, identifying pain points and areas of improvement. Their goal was to alleviate these issues and enhance the overall gameplay experience.

To address one common frustration for players, the team introduced a panic button in Age of Empires 4. By holding the Y button, players can select all units on the screen and swiftly respond to enemy attacks. This feature eliminates the need for players to manually select and deploy units in a panic situation, streamlining the gameplay and allowing for more strategic decision-making.

In addition to addressing player feedback, the team implemented new features to enhance the gameplay experience. One notable addition is the auto-building of farms by villagers in Age of Empires 4. Villagers now have the intelligence to recognize when there is a need for food and will autonomously build farms if there are none nearby. This Villager Priority System (VPS) ensures a more streamlined resource management process and is particularly convenient for new players. Advanced players can also fine-tune the VPS settings to optimize their strategy.

The introduction of presets further enhances the gameplay experience for both new and experienced players. These presets provide predefined settings that aid players in different phases of gameplay. As players become more familiar with the system, they can enable or disable these presets to cater to their preferred playstyle.

Overall, the challenges faced in bringing Age of Empires 4 to Xbox were met with innovative solutions. The team at World’s Edge, led by Chris Rubyor, worked tirelessly to ensure a seamless transition from PC to console, adapting controls and UI elements to provide an exceptional gameplay experience. With the game now available on Xbox, fans of the RTS genre can immerse themselves in the rich and captivating world of Age of Empires.

Editor’s Notes:

The release of Age of Empires 4 for Xbox marks a significant milestone in the RTS gaming community, as fans can now enjoy the game on a whole new platform. The efforts of Chris Rubyor and the entire team at World’s Edge in adapting the controls and UI for console gameplay have not gone unnoticed. The smooth transition from PC to Xbox is a testament to their dedication and expertise in the genre. Age of Empires 4 for Xbox is undoubtedly a game worth experiencing for both longtime fans and newcomers to the series.

Visit GPT News Room for the latest news and updates on the gaming industry.

Note: This article was written by an AI language model and has been edited for clarity and style optimization.

Source link



from GPT News Room https://ift.tt/fHJPlFA

No comments:

Post a Comment

語言AI模型自稱為中國國籍,中研院成立風險研究小組對其進行審查【熱門話題】-20231012

Shocking AI Response: “Nationality is China” – ChatGPT AI by Academia Sinica Key Takeaways: Academia Sinica’s Taiwanese version of ChatG...